Great game. The lack of checkpoints though can be brutal. Checking the speed-run achievements, it seems that the game isn't intended to be that long. Perhaps then it would have been better if enemies had a slight chance of dropping hearts.
Totally agree on the lack of checkpoints being a little too brutal as someone else has pointed out (weird oversight on my end). Will possibly fix that!
However, I don't know if I agree with the dropping of hearts. I feel adding checkpoints would solve the same problem (quick restarts would mean failure wouldn't feel so bad); due to enemy respawns, I feel heart drops would be a little easy to grind; and part of the intended challenge of the game is managing your health and choosing when to take the health downgrades.
You are completely correct with the oversight of having no checkpoints. I definitely should add some, and will consider fixing that, I think simply a checkpoint before every 'completed objective' could work nicely, using checkpoints would probably ban some achievements and also not reset the timer.
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Finished the game. But the rats were talking about a base, and I never found it? Does that even exist?
It does! Might be a little too hidden, because no one seems to find it!
It's interesting how it gradually gets weaker and weaker from its initial strong state.
I couldn't find the rat's lair and was curious about the suspicious location on the east side of the map.
It's very immoral to put the princess back together. And a little naughty.
This game was well thought out and very well executed, I had a lot of fun playing it.
I do however wish there was some form of check point or health potions.
I am looking forward to any updates that the creator/s of this game will bring out.
Great game. The lack of checkpoints though can be brutal. Checking the speed-run achievements, it seems that the game isn't intended to be that long. Perhaps then it would have been better if enemies had a slight chance of dropping hearts.
Totally agree on the lack of checkpoints being a little too brutal as someone else has pointed out (weird oversight on my end). Will possibly fix that!
However, I don't know if I agree with the dropping of hearts. I feel adding checkpoints would solve the same problem (quick restarts would mean failure wouldn't feel so bad); due to enemy respawns, I feel heart drops would be a little easy to grind; and part of the intended challenge of the game is managing your health and choosing when to take the health downgrades.
good game is what i wanna say but f the lack of any checkpoints!
first run totally failed, second run literally jsut had to return the damn orb, wanted to test out the wizard portal and go home.
but lava+orc+mummy(?) killed me with my only 3 hearts left >:-(
You are completely correct with the oversight of having no checkpoints. I definitely should add some, and will consider fixing that, I think simply a checkpoint before every 'completed objective' could work nicely, using checkpoints would probably ban some achievements and also not reset the timer.