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Once I had 4 lairs and disciples I just kept sacrificing disciples to take territory at any cost and never used a war camp. Once I'd wiped out the opposition I didn't have much to do while waiting for resources to build up for the monument.

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Nice overview, and does point out a big flaw in the balance. Game jams can always have a little wonkiness in their balance!

The disciple sacrificing definitely needs to be dialled down a lot in power, especially when you have enough disciples, you can afford to have one on permanent 'retraining'.  Maybe needs a global cooldown or a large summons cost (no followers) in addition and it is more treated as a powerful tile takeover that hits adjacent ones, not a last resort (which it was meant to be, though it is not costly enough to be that in its final form). 

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Tbh the war camp seemed really expensive and I wasn't sure I'd have time to get one before the opponents started taking territory. I admittedly did waste a bit of time at the beginning trying to work out the controls, so maybe I'd have more time to get adequately prepared before they start trying to take territory if I tried again.